using Koakuma.Game.AuctionUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TGame.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

namespace Koakuma.Game.UI
{
    [UIView(typeof(AuctionUIMediator), Koakuma.Game.UI.UIViewID.AuctionUI)]
    public class AuctionUIView : UIView
    {
        public Button buyPanelBtn,salePanelBtn,closeBtn;        
        public GameObject buyPanel, salePanel,saleItem,allBtnGroup,equipGroup,materialGroup;
        public Transform bagContent;
        public BagItemView bagItemView;
        public Text txt_Name, txt_Level, txt_Price,txt_goldCount,txt_auctionPage;
        public Image img_icon;
        public InputField saleCount,priceField,searchField;
        public Button btn_add, btn_redu, btn_maxCount,btn_nextPage,btn_prePage,btn_Sale,btn_bagSort;
        public Button btn_allType, btn_equipType, btn_materialType;
        public DetailView detailView;
        public TipView tipView;
        public List<Button> typeBtns;
        public List<AuctionItemView> auctionItemViews;
        public List<Button> sortBtns;
    }
}
